Metal Lab From Scratch Metal 4

A beginner-friendly, step-by-step tutorial to Apple's next-generation GPU programming API. Build shaders, render pipelines, and real-time graphics — one chapter at a time.

What You'll Learn

From how GPUs work to building full render pipelines — master Metal 4 graphics programming systematically.

GPU Fundamentals

Understand how GPUs work, the rendering pipeline, and why Metal gives you direct control over Apple silicon.

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3D Transforms

Implement model-view-projection matrices and camera systems. Bring your scenes to life with spatial transformations.

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Render Pipelines

Discover Metal 4's next-generation rendering architecture. Build command buffers, encoders, and pipeline states — master the full rendering flow from CPU to display.

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Shader

Write vertex and fragment shaders in MSL (Metal Shading Language). Learn to manipulate geometry and pixels on the GPU.

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Textures & Sampling

Load images, create texture objects, and apply them to 3D models with configurable sampling and filtering.

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PBR Rendering

Master physically-based rendering — model realistic materials, lighting, and environment maps to create lifelike visuals.

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Ray Tracing

Trace rays on the GPU with Metal 4's ray tracing API. Build acceleration structures and render reflections, shadows, and global illumination.

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Ready to Start?

The tutorial is free, open-access, and constantly updated. Jump in and write your first Metal shader today.